Markhor's Guide to Traps:

Acid Traps

Shockwave Cursed Frogger Mime Shadowling Flea Teleporter Thief Fae Vykathi
Nerve Poison Naphtha Lightning Shrapnel Disease Poison Dart Laughing Gas Bouncer Poison Bolt
Main Poison Boomer Acid Razor Shocker Gas Mana Sucker Bolt

What it looks like...

Armed: As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.
Set off! A stream of corrosive acid sprays out from the <box>, catching you in the <right hand> as you leap back in terror.
Set off by someone else: <Person> leaps back away from the <box> as a spray of acid catches <him> in the <left hand>.
Successfully disarmed: Grabbing up a pinch of dust from the ground, you carefully pack it into the small hole, stopping it up and disarming the trap.
Disarmed (safe): You notice a tiny hole near the lock which has been stuffed with dirt rendering the trap harmless.
Notes: If this trap is set off, acid can damage worn armor. Some people remove armor before disarming these to prevent damage. It's a question of which you would rather get fixed: armor or flesh. I've heard that splashing or pouring water on yourself reduces the effect, but have been unable to verify this. I've also heard that this is a myth...
Glance: Hrm, there's that tiny little hole. Must be the acid trap.

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