Markhor's Guide to Traps:

Bouncer Traps

Main Poison Boomer Acid Razor Shocker Gas Mana Sucker Bolt
Shockwave Cursed Frogger Mime Shadowling Flea Teleporter Thief Fae Vykathi
Nerve Poison Naphtha Lightning Shrapnel Disease Poison Dart Laughing Gas Bouncer Poison Bolt

What it looks like...

Armed: Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.
Set off! Nothing happened. Maybe it was a dud.

Without warning, a <descriptor> <type> <box> [on you] begins to shake violently!

[The <box> leaps from your hands and hits the ground still shaking!]

The <box> just bounced out of the room near a door!

Set off by someone else: <Person> flinches and closes <his> eyes. After a few moments <he> opens one eye, then the other and looks at the <type> <box> confused.

Without warning, a <descriptor> <type> <box> [on <Person>] begins to shake violently!

[The <type> <box> breaks free of <Person>'s grasp and hits the ground still shaking!]

The <type> <box> bounces <direction> suddenly!

Successfully disarmed: With precise control, you shove the pin away from the tumblers and it springs upward and lodges into the frame of the a <descriptor> <type> <box> itself.
Disarmed (safe): You see a pin and shaft lodged into the frame of the <type> <box>.
Notes: The parts in [braces] are seen only when the box is being held when it is set off. If it is on the ground, these parts are omitted. When set off, the box vibrates, making it immune to being picked up or lockpicked. If there are cardinal directions available, it bounces from room to room in random directions. After a couple of bounces, it begins to discharge the contents, one at a time, one per bounce, until it is empty. Then the box simply shakes itself to pieces.
Glance: A shaft and pin can only mean that this is the bouncing trap.

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