Markhor's Guide to Traps:

Laughing Gas Traps

Main Poison Boomer Acid Razor Shocker Gas Mana Sucker Bolt
Shockwave Cursed Frogger Mime Shadowling Flea Teleporter Thief Fae Vykathi
Nerve Poison Naphtha Lightning Shrapnel Disease Poison Dart Laughing Gas Bouncer Poison Bolt

What it looks like...

Armed: Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.
Set off! Almost casually, you press on the tiny hammer set to break the tube. The hammer slips from its locked position and strikes the tube with a tiny "clink", shattering it! Free from the glass prison, the black substance bursts into a cloud of sweet smelling, multi-hued mist! You get the feeling that life suddenly got alot funnier!
You are stunned with laugher!
Set off by someone else: <Person> smirks as <he> tries to disarm the trap. The smirk turns into shock as you hear the faint sound of glass shattering! A black substance explodes from the box into a lovely smelling, multi-colored mist! You feel giddy!
Successfully disarmed: With a smooth stroke, you break off the tiny hammer poised to shatter the tube from below.
Disarmed (safe): You see a shattered glass tube with a tiny hammer inside the lock.
Notes: Please, do not set these off in busy rooms; the scroll is horrible. The trap itself does not cause any injury, but it can hinder you by driving you to your knees and causing tremendous lag, depending on how many people are affected. I once saw one set off outside the Crossing bank; it took me a good five minutes to stand up and walk away... 'Twould not be good during combat!
Glance: That tiny vial filled with a black liquid must mean this is the laughing gas trap.

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