Markhor's Guide to Traps:

Lightning Traps

Main Poison Boomer Acid Razor Shocker Gas Mana Sucker Bolt
Shockwave Cursed Frogger Mime Shadowling Flea Teleporter Thief Fae Vykathi
Nerve Poison Naphtha Lightning Shrapnel Disease Poison Dart Laughing Gas Bouncer Poison Bolt

What it looks like...

Armed: Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.
Set off! Moving with the grace of a pregnant goat, you carelessly flick at the piece of metal causing a lace to rupture the sphere. Electricity leaps through the laces and focuses upon the coin before forming into a bolt of man-made lighting. It strikes you in the chest and sends you airborne!
Set off by someone else: <Person> closes <his> eyes tightly as a small flash comes from the box and the keyhole begins to glow brightly. You are amazed to see a brilliant bolt leap from the keyhole and hit <Person> squarely in the chest, sending <him> sailing!
Successfully disarmed: Reaching into the keyhole carefully, you knock free the coin sized metal and it falls to the bottom of the box with a light "thunk".
Disarmed (safe): You notice a sphere with some type of lacing around it. It seems a small portion of the trap has been removed.
Notes: These traps can cause several rather nasty bleeders, both external and internal, in addition to a large initial vitality drain and severe nerve damage. If set off in water, the effect is magnified, usually fatally so. These traps can cause tail wounds.
Glance: Lightning bolt traps are the only ones that have that pulsating ball.

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