Markhor's Guide to Traps:

Poison Traps

Shockwave Cursed Frogger Mime Shadowling Flea Teleporter Thief Fae Vykathi
Nerve Poison Naphtha Lightning Shrapnel Disease Poison Dart Laughing Gas Bouncer Poison Bolt
Main Poison Boomer Acid Razor Shocker Gas Mana Sucker Bolt

What it looks like...

Armed: You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.
Set off! With a barely audible click, a tiny needle near the <box>'s lock springs out and stabs you painfully in the finger. Looking at the needle, you notice with horror a greenish coating on the tip.
You are poisoned!
Set off by someone else: <Person> jerks <his> hand away from the <type> <box> with a muttered curse.
Successfully disarmed: Working slowly, you carefully bend the head of the needle so that it can no longer spring out from its hidden compartment.
Disarmed (safe): A bent needle sticks harmlessly out from its hidden compartment near the lock.
Notes: This trap resets, and can poison you multiple times. This can increase the severity of the poison, so once you set it off, be careful about doing so again.
Glance: You roll your eyes at the greenish tip of a needle. Standard poison for sure.

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