Markhor's Guide to Traps:

Shocker Traps

Shockwave Cursed Frogger Mime Shadowling Flea Teleporter Thief Fae Vykathi
Nerve Poison Naphtha Lightning Shrapnel Disease Poison Dart Laughing Gas Bouncer Poison Bolt
Main Poison Boomer Acid Razor Shocker Gas Mana Sucker Bolt

What it looks like...

Armed: You notice two silver studs right below the keyhole which look dangerously out of place there.
Set off! There is a sudden flash of greenish light, and a huge electrical charge sends you flying backwards through the air.
You are stunned!
Set off by someone else: There is a sudden flash of green light, and <Person> goes flying through the air away from a <descriptor> <type> <box>.
Successfully disarmed: Working slowly, you carefully pry at the studs working them away from what you surmise are contacts located somewhere under the keyhole.
Disarmed (safe): There are two tiny holes in the <box>. It looks like there used to be something in them, but whatever it was has been pried out.
Notes: These can cause internal damage, notably twitching, as well as vitality loss. Not too good for spellcasters or those who require their dexterity.
Glance: There are those two little silver studs sticking out. Electrical shock trap.

Back to Main Page