What it looks like...
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Armed:
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Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.
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Set off!
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With ever so much agility, you stick your fingernail into the tip of the clay and gently slide the tiny tube out of it and toss it aside.
Roundtime: 8 seconds.
R>
You get a feeling that something isn't right. Before you have time to think what it might be you find...
!PSR>
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Set off by someone else:
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Successfully disarmed:
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With ever so much agility, you stick your fingernail into the tip of the clay and gently slide the tiny tube out of it and toss it aside.
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Disarmed (safe):
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You see what appears to be some sort of clay. The leading edge near the lock itself has been pulled away and whatever was inside, removed.
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Notes:
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This trap is particularly nasty. When you set it off, at first you think you've disarmed it. A couple of seconds later, you are stunned and bleeding badly internally, and have possibly been blasted into another room. Getting up and running to an Empath is made difficult by the after-effects, which induce recurring roundtimes that can virtually halt you. These traps affect everyone in the room. They're also known as concussion, clay, or big boomer traps.
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Glance:
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Whoever the alchemist was that made this trap deserves to be gutted. The clay and vial can only mean this is the infamous shockwave trap!
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